AMD’s performance-boosting FidelityFX Super Resolution 3 (FSR 3, to its friends) has been around since September. So why isn’t it showing up in more games? To date the high-tech upscaler is available in less than ten titles, while its Nvidia competitor DLSS 3 seems to be spreading much faster. A developer update might give us a clue. The much-anticipated Victorian craft-em-up Nightingale starts its early access period today, but FSR 3 is notably absent, and developer Inflexion Games says it’s because the technology is causing too many crashes.
“After reviewing crash data from the Server Stress Test, a significant number of them seemed to point to FSR3 integrations, whether or not users had the setting turned on,” says a pre-launch update (spotted by Digital Trends). Inflexion says that it’s temporarily removed FSR, but hopes to include it in a future update…possibly as an older version of FidelityFX. Notably, Nvidia’s DLSS and Intel’s XeSS, different implementations of the same super-sampling technique, are both being included in the early access launch.
That’s just the experience of one developer, and the first time we’ve heard of any significant issues with FSR 3. But it’s worth pointing out that Nightingale runs on Unreal Engine 5, which is surely one of the most popular game engines for upcoming visually intensive games on PC and consoles. We’ve reached out to AMD representatives for further comment.
Author: Michael Crider, Staff Writer
Michael is a former graphic designer who’s been building and tweaking desktop computers for longer than he cares to admit. His interests include folk music, football, science fiction, and salsa verde, in no particular order.
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